Bright Wizard Guide for Noobz

    Friday, December 26, 2008, 02:55 AM [warhammeronline]

    Anyway I have played a bright Wizard from Rank 1-24, and 31-34, I am an ex-Guildwars top guild PvPer and basically usually only play competitive games (I hate wow and never played it past 20).

    Here is a shot of my damage score:..."try {parent.deselectBloggerImageGracefully();} catch(e) {}">
    I usually finish first in damage, sometimes not but w.e. Also I have extensively ganked/dueled/scenario fought with a bright wizard. Mainly immolation spec.

    Instead of going over everything in detail which would bore You I will start with the basics:

    Dac The Hork's Guide to not sucking with Bright Wizard

    First things first, you are squishy, you will need some heals with combustion mechanic or you will get fustrated,

    immolation spec is the best spec for most cases. Incinerate is a far second to the power of Immolation, and AOE is situationally better in some cases like keeps (but you will have about the same power with rain of fire etc at 100 combust so don't sweat it.

    Now then your utility tools will be:

    A rank 2 Morale that stuns 30 foot PBAOE for 5 seconds <-- owns/demolishes/makes all Melee cry
    Firecage: a PBAOE root that breaks when enemy is damaged, great in some cases
    Smoke Screen: Your target does HALF damage to you,
    Shield of Aqshy: Increases your armor a lot and reduces setback
    Withering Heat: High level immolate skill that snares target 40% (they move slowerr) and delivers a lot of damage at high combust, possibly 4800 damage in 7 seconds, enough to kill some people outright.
    Stop Drop and Roll: Knockdown 3 seconds with decent instant damage (500ish at high combust) comboes with ignite
    Playing with Fire: Target recieves half the benefit from healing, and all healers who heal him take X damage (up to 500 with 100 combust zomgz IMBA)

    So you have a crapload of utility you see. You should have a weapon for every situation and really are a juggernaut of Overpoweredness with the current combustion mechanic. If you want you can also AOE with Rain of Fire at 100 combust and hit for 900 every tick on up to 9 targets. Again there is no reason you should not dominate any scenario you enter.

    Now let me get into how to play:

    First things first learn to kite and cast. This is the most important skill you can learn, and it requires you not to be a noob clicker (you aren't a noob clicker right, and if you are this game you are gonna use hotkeys right?!).

    Okay so you have mr marauder running at you, you obviously run BEFORE he gets to you because you understand that marauder running at you = marauder killing you in the near future if you don't. Now then, while you are running you can cast all your instants on him and ruin his day. This means you quickly whirly your face, get him in your cone of fire, cast, and keep running (easy and can be done VERY quickly). This allows you to continue running and casting at the SAME time gee wiz.

    During this kiting and casting you can cast ignite, boiling blood, detonate, stop drop and roll, playing with fire, shield of aqshy, firecage, and smoke screen. AKA you still have a large portion of your arsenal besides withering heat. This means for all intents and purposes you should NEVER EVER let melee get close easily.

    lets see it takes 6 seconds for them to reach you, you run away obviously now that time for them to catch you goes way up say to 30 seconds. Now you firecage them, knock them down, etc etc etc. You have escape mechanisms you just have to be smart and quick enough to use them.

    Basically all you have to learn with BW is positioning! the key most element that good players understand. You have to keep awareness of where you are and kite/cast effectively while maximizing DPS.

    A common Skill rotation for me:

    Ignite-Detonate-Boiling Blood-PLaying with Fire-Withering heat

    at 100 combust this will do ridiculous damage, with a high chance to do more burst with lucky crits. Basically at the end of rotation your target will be dead in most cases.

    If the enemy is close such as a Witch elf who unstealths on you:

    Ignite-Stop Drop and roll-ignite -> continue with DPS run, if target gets back on you shield/smoke up.

    It pains me everytime I see the clickers sitting on the hill casting fireball (one of the overall worst skills in the game), while a marauder charges up to them (they don't run before he gets there), they die and then complain.

    Basically the reason BW is overpowered now is because so many people are bad at playing it, get good and you shall own and dominate like no other.

    0 (0 Ratings)

    Marauder Class Review

    Friday, December 26, 2008, 02:52 AM [warhammeronline]


    Overview:
    Nothing strikes fear into the hearts of the weak-bodied souls of the Order more than the grotesque vision of the Chaos Marauder charging towards them. Thought to be blessed by their Gods, these ferocious creatures fight in the name of faith and do so mercilessly. Their strength lends them the ability to cleave through enemies thoughtlessly and their corrupted mutations give power that go beyond mortal capability.

    This melee DPS class is not only a blast to play, but also extremely capable in RvR and PvE combat. You'll find the mutations add, not only a distinct splash of flavor, but also an aspect of gameplay that can become a valuable asset when mastered. If you are looking for a hands on damage focused Destruction class, the Marauder is a perfect option.

    Strengths:

    • Hands on DPS makes for great close contact battle
    • Mutations allow for amazing damage and variety of playstyle
    • Fast and harsh damage plows through enemies at a high pace

    Weaknesses:

    • Medium armor means weaker defenses
    • High damage makes this class a primary target on the battlefield
    • Mutations take some knowledge of class to be properly effective

    PvE Overview
    The Marauder plays well in the PvP environment whether you go at it solo or hang with a group. Regardless of how you play, the very first order of business is getting to know your mutations. These "buffs" are key in your success as a player and having the right mutation for the right circumstance can be invaluable.

    This class has the great benefit of being a powerful melee DPS class and still being able to take a hit, just don't be the target for long because it won't last!

    RvR Overview
    Prepare for a fight because this class will always be right in the fray of battle! Being a solid DPS class, the Marauder has the unfortunate trouble of being a focus of Order attacks. They want you gone and they want you gone now. The benefit of this class though is the various mutation allow for somewhat of a change up in technique that will keep the opposition on their toes.

    Use your tank as your distraction then go in with the mind of playing aggressively and unpredictably. Your best line of defense will always be to kill them before they even know you were coming.

    Marauder Mastery Paths
    Path of Brutality: The Path of Brutality is focused around the Marauder's ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.

    Path of Savagery: The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger they're in until it's already too late.

    Path of Monstrosity: The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.

    0 (0 Ratings)

    Warhammer Online unlocks two new character classes

    Friday, December 5, 2008, 02:49 AM [warhammeronline]

    Will now be accessible to everyone

    Two new character classes have been added in the latest patch for Warhammer Online: Age of Reckoning.

    The Blazing Sun and Black Guard careers had previously only been available to those players who completed the Heavy Metal live event. However apparently, they will be accessible by everyone when the game's first major update drops next week.

    Game Update 1.1.0 will also see a revamp for open-world realm-versus-realm play, as well as new quest chains, Lairs and Tome of Knowledge unlocks.

    Until then, this week's patch will see a number of changes being made to existing careers, with nine getting full Mastery point refunds, as well as a couple of fixes to the responsiveness and animation of combat.

    We'll bring you any more news about the big update as soon as we hear it.

    From: http://www.gamesdog.co.uk/news/news.phtml/8416/9440/Warhammer-online-unlocks-new-careers.phtml

    0 (0 Ratings)

    Warhammer Some Simple Apothecary Recipes

    Friday, September 26, 2008, 03:34 AM [warhammeronline]

    I hope some of you will find this useful, they are from the notes of a wandering Warrior Priest called Caradoc who dabbles in cultivating and Apothecary in the gods-forsaken lands of Sylvania. As such they will be bias towards the cultivating side. - warhammer gold

    To start your'll have to see an Apothecary trainer. From then on all the Merchants will start selling you Apothecary items.

    I'll focus on potions for now. You need to go to your abilities window and open that, and press the Apothecary button. First up you need to add a container. To start with use a Used Glass Vials that can be Merchant brought. As you get better at mixing potions, and start to use more powerful ingredients, your'll need better vials. Otherwise your'll need the Mercy of Shallya - as the thing will blow up in your face. Thin Glass Vial are avalible once your skill is at 50. Otherwise it's the skill 100 PQ vials, or your'll need a friendly Scavenger to find you one. Some are also avalible in your city from the Tavern - but this is dependant on your cities rank.

    Then you add your main ingredient - these are listed below. Then drag and drop in water as a stabliser. Then brew away and pray to Sigmar you have Ranald's favour - and hopefully your'll produce something that works.

    Damage Potions:

    UNKNOWN - Thorn Shield
    My notes were destroyed by a pesky Bright Wizard burning the place down.

    Pyre Ivy - Single target DOT
    Usual thing with the water and hey presto, you got a potion to set fire to someone. Its a single target DoT.

    Ashberry - cone base AE
    Simular thing - except this is like eating a rather hot halfling pie and doing a dragon impression. Char breath, certainly - firey breath that clears your front arc.

    Stat increaser Potions:

    Smedley Cap Mushrooms - intelligence
    Something those pesky bright wizards love.

    Grump leaf - Wisdom
    Guaranteed to increase even an Orc's Wisdom.

    Thief nettle - Bow Skill
    I know a few Dwarvish Engineers who love this stuff.

    UNKNOWN - Weapon Skill
    I pray for Sigmars Guidance here.

    Beardweed - Strength
    Makes those witch hunters feel so much more manly.

    Mirrow weed - Amour increase
    Helps the Dwarves polish their armour don't you know.

    gravelnuts - increases toughness
    Sure, your'll have the odd Blademaster who'll want this, but recently I seem to be using it more myself as those Heretics seem to be ignoring them and hitting me.

    Healing Potions:

    Dande dragon or Fleas- action points
    Heat with some water - makes a potion to restore action points. Generally loved by tanks, and a reminder for those tanks that have been hit around the head once too many times - they are the yellow ones.

    Elvish Parsley - Heal over time
    Also note I had an oddly named version of this - which made an insta heal potion. Only seen that the once thou.

    Ticks - Intsa heal potion
    I know nothing about this, as as a devout Sigmarite who only grows simple herb's and 'shrooms I've not had the experience to write about this with any sort of legitamacy. I did also get a 1 Tenatious Elvish Parsley - and this made an insta heal potion too.

    UNKNOWN - Damage Ward potion
    I pray for Sigmars Guidance here.

    Gobwort and fusk do appear to alter the effects - but its been inconstant, and I'm praying to Sigmar for his guidance here. I've had some experience with squig parts that worked well from a rather darker place in my travels.

    I would suggest while still practicing your arts, and from anothers advice, until skill level 50, use 2 waters and do not experiment with these extra's. It will only frustrate, and you need to focus that on the forces of destruction that are hammering at our doors.

    More Warhamer Online Info: http://www.swagvault.com/

    0 (0 Ratings)

    What's Warhammer CD Key?

    Friday, September 19, 2008, 03:35 AM [warhammeronline]

    Warhammer Online is an up and coming, high anticipated, MMORPG set to come out around September this year. And people can not wait to buy Warhammer CD Key to experience this great online game. It is set in the Warhammer universe adopted from the popular board game.

    As you know, the difference in the two types of downloads is that with the Warhammer downloadable version you have only ten days of free game play. With the Warhammer CD Key you get 30 days of free game play. What you are in essence purchasing is the Warhammer CD-Key. By doing this you are buying yourself extended time on a Warhammer server and you can take your time in deciding whether or not you want to go ahead and buy the game and create a proper account. Account activation with the Warhammer CD key in most cases is very fast and depending on the site which is selling these CD-keys, you will either receive them through the email, or in the post. And normally after your Warhammer CD key purchased time has ended you will then need to purchase an additional game time Warhammer CD key . This will normally give you a set number of hours to log on and play the EA game. To do this however, you will require a legitimate Warhammer account. There are many reasons why a person would go to the lengths of purchasing a Warhammer CD key but these are mostly centered around the fact that they鈥檙e still not sold on the idea of EA as a great MMORPG.

    For those of us who have played other EA games, Warhammer is but another step up the ladder of EA game playing, which The Burning Crusade expansion pack takes even further. Use of a war cd key and game time cards are also good for people who love to play Warhammer but who don鈥檛 have the time to devote to playing the game almost 24/7. For these people a proper account could become a burden, whereas a Warhammer CD-Key activated guest account would be more helpful. One large drawback with a Warhammer CD-Key is the fact that you need to have the activation key with you at all times when you want to play. You would do very good not to lose it or put in a 鈥渟afe鈥?place as you will find that you need to buy a new war CD key.

    Thousands of players cannot wait for the game to come out, and 500,000 of them have signed up to the beta in order to get a try at the game before it comes out. The Release date is currently set at September 18th.

    0 (0 Ratings)